Gang / Group Guidelines
Gang/Group Guidelines.
Gang/Turf Wars & Beef.
Starting any of the above should have adequate 'lead up' or have 'significant RP' meaning; Turf progression, Alliances etc. Contesting territories should be an initial step to declaring War and/or Beef after the relevant RP has taken place; remember, Roleplay over Gunplay.
Engaging another gang/group in combat starts a 1 hour cooldown, your group can only initiate on that group again once that 1-hour timer has concluded; If the opposing group decides to retaliate they can do so after 30 minutes have passed, starting their own 1-hour combat timer.
• An area is considered turf after sprays has been placed.
• Do not take territories while in active combat - territories should be the cause or conclusion of combat; If and when combat takes place.
Corner selling on another Gangs turf leaves you susceptible to being robbed without any build-up.
Gang Clothing/Colors
You cannot press another player due to the color of their clothing. Whitelisted gangs with their own unique item can press players if they are wearing it - and they are not part of their gang or neither do they have permission to wear it.
Last updated
Was this helpful?