Gang / Group Guidelines

Gang/Group Guidelines.

Gang/Turf Wars & Beef.

Starting any of the above should have adequate 'lead up' or have 'significant RP' meaning; Turf progression, Alliances etc. Contesting territories should be an initial step to declaring War and/or Beef after the relevant RP has taken place; remember, Roleplay over Gunplay.

Engaging another gang/group in combat starts a 1 hour cooldown, your group can only initiate on that group again once that 1-hour timer has concluded; If the opposing group decides to retaliate they can do so after 30 minutes have passed, starting their own 1-hour combat timer.

Any retaliation MUST have prior roleplay and interaction behind it.

• An area is considered turf after sprays has been placed.

• Do not take territories while in active combat - territories should be the cause or conclusion of combat; If and when combat takes place.

Corner selling on another Gangs turf leaves you susceptible to being robbed without any build-up.

Gang Clothing/Colors

You cannot press another player due to the color of their clothing. Whitelisted gangs with their own unique item can press players if they are wearing it - and they are not part of their gang or neither do they have permission to wear it.

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